Posts Tagged ‘worldbuilding’

The chemical compound for rust is one of the few things I remember from my days in chemistry class; don’t ask me why. At any rate, last night was the first time in days that I had a chance to thoroughly work on TTR. The writing reflected this lack of practice, with my prose bearing a tell-tale layer of red that means, “Consistency, dumbass! Have some.”

Obviously, I need to begin writing every day again, no matter how tired I am when night rolls around. Let’s say… Oh, 1,000 words a day. That should drive me nicely insane.

In other news, I see the light at the end of the tunnel in regards to finishing all this damn classwork. Only three papers left for the entire semester, meaning I should soon have enough time to start posting content on my Projects pages. Oh, and hopefully start a series of articles that has been turning in my mind for a while. Not exactly How-To, although I do hope they’ll be helpful. More like, Here’s What I Discovered, Have At It. I’ve noticed that a lot of worldbuilding articles are very… Well, they give good advice for presenting a world in a story, but they rarely go beyond presenting a superficial view of a world’s framework. Trying to draw a body without understanding how the bones and muscles work underneath the skin, you could say.

I don’t pretend to know the “right way” to build a world; in fact, I don’t believe there is one right way. But I do know that certain things I’ve learned while studying anthropology have also helped me massively in terms of worldbuilding, and there’s a possibility that these things could help other writers as well.